GAME DESIGN
ART DIRECTION
An RPG that turns high school biology into a rescue mission. Restore four damaged climates, card by card, with a fox named Strider at your side.
Year
2023
Role
Project Lead
Client
Stride K12 x SCADpro
Team
30 students from 17 majors


00 THE BRIEF
Gamify a biology course.
Stride Learning Solutions, an online K12 school, asked SCADpro for a video game with one job: teach high school students biodiversity and conservation, and make them want to keep playing.

THE STUDIO, SPRING 2023

20
WEEKS
30
STUDENTS
17
MAJORS
4
CLIMATES
6
CHARACTERS
100+
CARDS
01 RUNNING THE STUDIO
JAN 2023
Stride’s brief met 30 students from 17 majors. I set up team leads, one shared schedule and a weekly review with the client.
THE FIRST GAME FLOWCHART, MAPPED BY ME
02 THE STORY
Fix what Menagerie broke.
In 2023, zoologist Juniper learns her employer, Menagerie, is wrecking ecosystems. She quits and founds Biosphere to heal them. In 2048, the player joins as her grandchild.
OPENING CUTSCENE / 1:44
My part: I composited the cutscene and animated the fox, the fire transition and the final group panel.
04 CARDINAL
A card game with no battles.
CARDINAL
0:14 / IN GAME
The first thing students see: the logo, settings and accessibility options, including a color blind mode.
06 / PRODUCTION BOOK
The whole game, documented to outlive the class.
My part: I led the book and painted the cover. Layouts by Madelyn Buchmann.

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